![]() ![]() Especially since it was a multi-platform release, which we didn’t have previous experience with because Butcher was ported to consoles not by us, but by Crunching Koalas. The last couple of weeks was pretty intense. We are also thinking about some updates, like workshop support for the Steam version.īut mostly, we just want to get the post-release support done and maybe the PlayStation port and then to take some time off. We’ve just published a major patch, which is live on Steam and Xbox already. It’s been three weeks since you unleashed Carrion onto the world. We liked working with each other so much that we decided to form our own studio, and that’s how Phobia and the core team behind Carrion came to be. ![]() At some point, Maciej joined the team as a composer. They were looking for a level designer, and that’s how I got on board. He hired Sebastian for a particular project, which eventually got scrapped, but at the time Sebastian was working on his own game called Butcher, and Michal liked it enough to decide to produce it as Transhuman Design and publish it.Įventually, they decided to expand the team behind Butcher. His studio is behind Soldat and Soldat 2, King Arthur’s Gold, and Trench Run. It’s a company set up by Michal Marcinkowski. We both got hired a couple of years ago by Transhuman Design. How did you first meet with Sebastian and decide to form a studio? He did the music for the game.įrom left to right: project lead Sebastian Krośkiewicz, game/level designer Krzysztof Chomicki, composer Cris Velasco, sound designer Maciej Niedzielski And on Carrion, video game and film composer Cris Velasco joined our team, he’s from LA. Our sound designer, Maciej Niedzielski, is based in Zielona Góra, which is next to the German border. ![]() I’m based in Krakow, Sebastian Krośkiewicz, who is the brains behind the whole studio and our project, lives in Warsaw. We’re a very small development team based in Poland. I’m the game and level designer at Phobia Game Studio. Oleg Nesterenko, managing editor at GWO: Krzysztof, a couple of words about yourself and the studio, please. Krzysztof Chomicki, game and level designer on Carrion What follows below is the text version of the video interview that took place on August 13. We caught up with Krzysztof Chomicki, game and level designer on Carrion, to discuss what it took to create the ultimate monster simulation experience of 2020. The team behind the game is Polish developer called Phobia Game Studio, whose members previously shipped 2D platformer Butcher. ![]()
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5/3/2024 12:14:54 am
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